Rules & Instructions

Section 1: Setup & Objective

PARKSCAPE

Goal: Have the most Visitors in your parks after the Final Round.

SETUP

CARD ANATOMY

Parks: Capacity, Amenities, Cost ($1-3).

Action Cards: Each card has a Discard Value (Coin 1-3) and an Action Type:

Section 2: Turn Structure

ON YOUR TURN

  1. ACTIONS: Perform exactly 2 Actions (see Section 3).
  2. DRAW: Draw 3 Cards from the Action Deck to end your turn.

Events: If you draw an Event, it triggers immediately (see Section 4).

Game End: If the deck is empty after you draw, the Final Round begins with the following players turn.

FREE BOOST

At any time during your Actions phase, Discard $3 worth of cards to gain +1 Action this turn. (Repeatable).

MARKET REFILL

The Market must always have 5 Parks. When one is bought, immediately reveal the top card of the Park Deck to replace it.

Section 3: Actions

Perform 2 Actions in any combination:

A) BUY A PARK

Discard cards from hand where total Coin Value >= Park Cost. You do not receive change when paying extra.
Place the Park in your play area and refill the Market.

B) PLAY A CARD

Section 4: Events & Game End

GLOBAL EVENTS

Trigger: When drawn at the end of a turn, play it immediately to the Active Event Pile.

Stacking: If you draw multiple Events at the same time, choose which one stays on top as the "Active" rule; others are tucked underneath.

BLOCKS

Effect: Rotate Park 90°. It cannot gain new Visitors. Existing Visitors still count for points.

Cure: Play an unblock Utility Card to rotate the Park upright.

GAME END